Thursday 14 May 2015

Applied Animation: The Model P.1

For part of applied animation we were given an opportunity to attend a couple of workshops showing us how to make our own 3D models. What we had to do was on the first lesson we had to bring in a character design that we created, then we had to draw it out again but this time have their arms spread out to the sides so that we could get the proportions right. We did this because we had to make a 9inch wire armature that would act as a skeleton of our model.
 To make the armature strong we had to twist the wire using a drill, after that we had to add connecters to the wire in places where the shoulders and hips would be. After that we then added a material called Millie Put on the armature to help with stability and to show were the muscles would be. I found the lesson to be interesting because I like making 3D objets, plus its a change from looking at a computer all day.  

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