Showing posts with label Explore. Show all posts
Showing posts with label Explore. Show all posts

Monday, 10 November 2014

Frame by Frame Animtion Research



In this video the guy teaches you how to do a walk cycle using frame by frame animation. FBF animation is basically you draw something then go to the next frame and draw the same thing but with a slight difference, then you repeat that until you've got your animation complete.

Friday, 7 November 2014

Example of Pose to Pose Animation

In this video the guy tells you about pose to pose animation, whats its about and how to do it yourself just by using a walking cycle animation. He says that you should plot out your key frames before you start drawing the full animation. Doing this will give you a good idea of what your animation will look like throughout the video.

Friday, 31 October 2014

What is Stop Motion Animation



Stop motion animation is basically, take a picture move the object/whatever your using, an inch then take another picture etc.

Different types of stop animation:

Clay mation - using clay or play doh to create a character or an object to move around with.

Pinscreen animation - using a screen filled with tiny moveable pins to make an image which you can animate.

Graphic Animation - using pictures from magazines or just making a collage to create a stop animation.

Object Animation - using anything to make a stop animation.

Direct Manipulation - is adding or taking away from your image to make a stop animation.

Cutout Animation - like 'South Park' the TV show when it first started airing, tis just cutting out pieces of paper and moving them around.

Time lapse Animation -  is showing something that takes ages to do and speeding it up, i.e the David Attenborough show were you see flowers blooming in a couple of seconds.

Model & Puppet Animation - using puppets and models like the animations, Jason & the argonauts or Vincent.

Thursday, 30 October 2014

Example of Pixillation


In this pixilation a man is just having a coffee at the beginning but then passes out and ends up in a place where he flouts up and see people on clouds. He starts by swinging with a girl then he falls off and falls to another two girls which danced with him until he started falling again, then he fell onto a guy on a bike how then they tripped over and fell into the see, in which he saw two mermaids how flushed hi be to where he was at the beginning. I like the way that in the pixilation they filmed most of it on the ground so that they could get the flouting up and falling down effect.

Pose to Pose Animation

This is my pose to pose animation, which is about the mushroom from Mario is jumping over the bullet from Mario. The thing that i like about this animation is the anticipation before the mushroom jumps and also the look on the bullet as the mushroom jumps over his head, because the bullets expression goes from 'angry' to 'oh no where did you go'.

Wednesday, 29 October 2014

Matrix Flipbook

This flip book done by 'LG Viewty 120fps Camera Telefoon' has great use of camera angles, slow motion to fast motion and and the ability to change how many frames per second (fps) they use during the flip book.

Tuesday, 28 October 2014

Pendulum Swing

This is a Pose to Pose Animation with a pendulum, I created this by measuring out how many frames I wanted in my animation and then I just added in the key frames, which were 1, 6, and 12. to make this effect on the ball you have to draw more balls at the top of the swing then at the bottom so that it makes the ball look like it slows at the top and speeds up at the bottom.

Monday, 27 October 2014

Pixilation Film

This film is my pixilation, where I had my hand bully my friend Malachi and and make him do whatever I wanted. This pixilation took me about an hour to coordinate and film the whole thing, but the one thing I found difficult was that lighting would change because it took time trying to position Malachi and my hand where to be in the next frame.  

Storyboard for Pixilation





















These are my storyboard of the pixilation video I'm doing. Its about how a hand if bullying a guy by pushing him around and messing around with his body, but the guy fights back at the end and runs away from the hand.

Monday, 20 October 2014

Pixilation





















Today I learnt about what pixilation is and how it works, which is just taking multiple photographs of a human/prop and then moving them/it but an inch and taking another photo. doing this multiple times will make a stop animation out of humans/objects.

I then got given a task of producing my own pixilation but have my theme being one of the three subjects: (I chose to go with predator-pray)

predator-pray

host-parasite

parent-child

These are a couple of my ideas so far:

Tuesday, 14 October 2014

My Flipbooks

These are just a few of my flip books which I did in class. I did these because we were going through the 12 rules of animation, so I was understanding how to stretch and squash a ball in the flip books.   

12 Rules of Animation

1. Squash and Stretch 

The squash and stretch rule allows an object to deform its original shape but its volume says consistent. this will most likely be seen when a ball is bouncing around, or the most popular place where its been seen is when the Pixar lamp is jumping up ad down at the beginning of Pixar movies.    

2. Anticipation

Anticipation is a form of communication of what's going to happen, or what's about to happen. It's like when we think of something and then we do it. basically its the preparation for an action.

3.Staging (Mise-en-scene)

Staging is known as the presentation of an idea which communicates characters, stories, etc and directs the audience's attention. An example of this is the Dutch Tilt, this is where the camera man tilts the camera to create more tension.  


4.Straight ahead and Pose to Pose Animation


Straight ahead animation is where you create frame after frames without using keyframing. you do this from start to end but if you're not careful you can lose your sizing and sometimes your sense of direction.


Pose to pose animation is meticulously planned and the animators work out what key poses will be needed to make an animation work. The assistant will draw out the "inbetween" stuff.

5. Follow Through and Overlapping Action


This is where actions happen when the main character/object has stopped moving. The termination of an action is called 'drag'.


6. Slow-out and Slow-in


Also known as easing-out and Easing-in, this is when more drawings which are made in the beginning makes the action slower.


7. Arcs


All actions, except perhaps some mechanical ones follow an arc or circular path. the human and animal figure tend to follow an arc path when they walk.


8. Second Action


Secondary Action is where something is added to emphasise an action to the main action.


9. Timing


Timing is a length of production for movement in characters, Most animators use two of the same frames so that it speeds up the production process that's why some animations are a bit choppy. For camera movements the animators don't duplicate any frames so that it's not choppy.

Referring to real life movements are also a big part in timing, that's why you see loads of animators sketching humans and animals. 

10. Exaggeration


Exaggeration is not where things get bigger or faster, it's where facial features, movements and walks are exaggerated.


11. Solid Drawing


Solid Drawing are drawing form, weight, volume, solidity and the illusion of three dimensional is applied to animation.


12. Appeal and Character Personality


Appeal and Character Personalities are then characters strike a pose/action or they're lively and energetic. For example like on the front cover of the incredibles where everyone is striking a superhero pose.