Monday 26 October 2015

Character and Narrative: Environmental Designs Development

For the environment Oscar and I wanted to create a simplistic style, so we came up with making most things square like but with rounded edges. We also wanted to make the tree have holes in it so that we can manipulate the camera through the tree.

I tested this out by using a CV curve tool and creating a straight line through the tree so that the camera can latch on to it and flow down the hole in the tree to the branch. It was easy enough to create so I will be doing this hopefully in our final animation.  



I then gave the UV texture maps for the tree to Oscar so that he could take them into photoshop and draw some textures onto them. Oscar started off with creating different textures for the leaves and different pattens as well, including square dots, multiple square dots in different sizes, strokes of green and just random green dots.

We put the texture on the tree and then looked at different ways of seeing the texture on the tree. Doing this helped us decide which patten on the texture we wanted to go for.

I also tested out what the pattens on the texture would look like when I added in light into the situation. This helped show how the textures would look when you look at the holes in the tree and it shows how the colours would react with different lights.      


On the left are some UV texture maps showing different pattens and how putting the pattens in different places on the UV texture maps can change when placed on the cube.

Oscar experimented in different ways of putting pattens in different places and we can up the right designs for the tree which are shown at the bottom. The textures we went for is the squared dots with different shades of green and the bark was again different square dots coloured brown with lines which represent the lines on the tree bark.


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