My progress through this module has had me
at different levels of emotion because it’s something I haven’t done before but
it’s also something that I’d like to carry on doing in the future. 3D animation
is one of the fields of animation I would like to go in to in the future, so this
module has taught me quite a bit in what goes on in making a 3D animation from
scratch. This module had also taught me how to communicate between someone
because of working with a partner I had to exchange ideas and opinions for the
animation we created.
In
the module I had to create a character that was similar to our tutors so that
we could get use to the 3D program called Maya. 3D animation being one of the
things I’d like to go in to I already knew a few things about Maya, but that
didn’t meant that I didn’t make any mistakes whilst working in Maya. I got give
some tutorial videos for the demo character I had to create but before I
watched the section about modeling I thought I could do it without any help
because I modeled a character last year, I was so wrong! I got about half way
through and messed up so I had to delete everything and start again and this
time I watched the videos I got given. Watching the videos helped a lot and I
seemed to get through the modeling stage quite quick, and I didn’t seem to have
any complications along the way. This put me in a good mood but the hard part
hadn’t even started yet. The hard part was rigging the demo character because
this is where I learnt a lot about Maya and how easy it is to mess up and not
understand why I’ve messed up. Once I’d got the hang of rigging though it was
okay, but one problem it did have was when I was putting IK handles in the legs
I wasn’t paying attention and put in the wrong IKs. I feel like I’ve come a
long way in Maya now compared to last year because through out this module I’ve
been on Maya nearly every day and I’ve leant how to do a lot of things twice
because I created another model for the second part of this module.
The main bit of the module was creating a
one-minute 3D animation with a partner. Working with Oscar was fun because we
are both comedy people and that was the main theme in are animation, however it
did take us a long time to think of a good idea for are animation. In my
opinion I think that we had a good work ethic and good time management because
I created one character, he created the other one, both of which having the
same amount of work to do on them. Are time management went well because we
modeled our characters in about two weeks, which left us with a week of
animating, a week of rendering and a week of post production. In the animation
I animated most of my character which the complicated movements like the walk
cycle (my characters a spider so that means eight legs the animate), but
because my character it in the animation more than Oscars character (he created
an Inch Worm) he wanted to animate my spider as well so that the work load is
even. During the animation stage I found it entertaining because Maya would do
most of the work for my, it was just a matter of posing my character in its key
frames and letting Maya do the in-between frames with a bit of tweaking if it
didn’t look right. I feel like one of the hardest part of the whole thing was
actually texturing me spider character, not because I didn’t know how to but
because I didn’t know what my character was going to look like. It took me at
least tree weeks just to think of a texture for the character, and it didn’t
help that Oscar knew what he was doing because it made me feel like I was going
wrong somewhere. I finally figured out the spiders texture and I’m happy about
it because it fits the style of are animation, which is in the style of being
blocky.
Over all through out this module I feel
like I’ve achieved some new skills in Maya and also in communicating with other
people and getting confidence in my own work. Doing the demo character helped a
lot because it helped sink in the information I needed to create my own model
and I will be keeping the tutorial videos for later on if I want to do any
future animations in Maya. There is one thing about my character I’d like to
change, which is that the spiders’ mouth does not move. I initially made the
spider with a working mouth that opened and closed, but I had a problem with my
model so I gave it to Matt (our tutor) to have a look at it and he fixed most
of it, but when I got it back I couldn’t manipulate the mouth at all. Knowing
this I still carried on animating with the spider and I was going to fix the
problem later but I never got round to it and plus I forgot. However the
animation Oscar and I have created in my opinion is comedic and visually
pleasing, I also like the smooth/squishy movements in the inchworm because it
adds character to the model and helps the comedy side of the animation. I
mainly did the sounds in the animation and Oscar tweaked it up at the end,
because he is better at post production than I am but I feel like the sounds
add another level of comedy especially the squishy noises because there are
multiple sounds layered on top of each other.