Friday, 31 October 2014
What is Stop Motion Animation
Stop motion animation is basically, take a picture move the object/whatever your using, an inch then take another picture etc.
Different types of stop animation:
Clay mation - using clay or play doh to create a character or an object to move around with.
Pinscreen animation - using a screen filled with tiny moveable pins to make an image which you can animate.
Graphic Animation - using pictures from magazines or just making a collage to create a stop animation.
Object Animation - using anything to make a stop animation.
Direct Manipulation - is adding or taking away from your image to make a stop animation.
Cutout Animation - like 'South Park' the TV show when it first started airing, tis just cutting out pieces of paper and moving them around.
Time lapse Animation - is showing something that takes ages to do and speeding it up, i.e the David Attenborough show were you see flowers blooming in a couple of seconds.
Model & Puppet Animation - using puppets and models like the animations, Jason & the argonauts or Vincent.
Thursday, 30 October 2014
Example of Pixillation
In this pixilation a man is just having a coffee at the beginning but then passes out and ends up in a place where he flouts up and see people on clouds. He starts by swinging with a girl then he falls off and falls to another two girls which danced with him until he started falling again, then he fell onto a guy on a bike how then they tripped over and fell into the see, in which he saw two mermaids how flushed hi be to where he was at the beginning. I like the way that in the pixilation they filmed most of it on the ground so that they could get the flouting up and falling down effect.
Pose to Pose Animation
This is my pose to pose animation, which is about the mushroom from Mario is jumping over the bullet from Mario. The thing that i like about this animation is the anticipation before the mushroom jumps and also the look on the bullet as the mushroom jumps over his head, because the bullets expression goes from 'angry' to 'oh no where did you go'.
Wednesday, 29 October 2014
Matrix Flipbook
Cloudy with a chance of meatballs 2
CartoonBrew.com Exclusive: Foodimals Animation in "Cloudy with a Chance of Meatballs 2" from Cartoon Brew on Vimeo.
The message in this is how you can develop your ideas further and create something incredible and weird. this shows how the creators of 'Cloudy With A Chance Of Meatballs' develop there food animals further and created amazing creatures.
Things you'd better not mix up
Things You'd Better Not Mix Up from Jiek Weishut on Vimeo.
this animation teaches you that you should not mix your equipment up or to double check something before you use it.
minecraft in 20 seconds
batman vs superman
In this stop motion animation batman is trying to fight superman but superman doesn't make a flinch when batman is throwing batarangs and grappling hooks at him. this makes me laugh because it shows logic, because batman would never be able to fight/defeat superman because of his super strength.
divided brain
Brain Divided from Cartoon Brew on Vimeo.
This animation is about a guy having a split personality and how the blue guy in the brain controls the guys intellectual part of the brain and the red guy in the brain controls the romantic part of the brain.
This animation is a comedy because of the way the two personalities of the brain start fighting to control the main guy so that they will impress the girl he's on a date with. I think that the message behind this video is that you don't have to choose a personality to impress someone with, you can use all of them and to be yourself, which will impress a girl even more.
Tuesday, 28 October 2014
Pendulum Swing
This is a Pose to Pose Animation with a pendulum, I created this by measuring out how many frames I wanted in my animation and then I just added in the key frames, which were 1, 6, and 12. to make this effect on the ball you have to draw more balls at the top of the swing then at the bottom so that it makes the ball look like it slows at the top and speeds up at the bottom.
Monday, 27 October 2014
Pixilation Film
Storyboard for Pixilation
Monday, 20 October 2014
Pixilation
Today I learnt about what pixilation is and how it works, which is just taking multiple photographs of a human/prop and then moving them/it but an inch and taking another photo. doing this multiple times will make a stop animation out of humans/objects.
I then got given a task of producing my own pixilation but have my theme being one of the three subjects: (I chose to go with predator-pray)
predator-pray
host-parasite
parent-child
These are a couple of my ideas so far:
Tuesday, 14 October 2014
My Flipbooks
These are just a few of my flip books which I did in class. I did these because we were going through the 12 rules of animation, so I was understanding how to stretch and squash a ball in the flip books.
12 Rules of Animation
1. Squash and Stretch
The squash and stretch rule allows an object to deform its original shape but its volume says consistent. this will most likely be seen when a ball is bouncing around, or the most popular place where its been seen is when the Pixar lamp is jumping up ad down at the beginning of Pixar movies.
2. Anticipation
Anticipation is a form of communication of what's going to happen, or what's about to happen. It's like when we think of something and then we do it. basically its the preparation for an action.
3.Staging (Mise-en-scene)
Staging is known as the presentation of an idea which communicates characters, stories, etc and directs the audience's attention. An example of this is the Dutch Tilt, this is where the camera man tilts the camera to create more tension.
4.Straight ahead and Pose to Pose Animation
Straight ahead animation is where you create frame after frames without using keyframing. you do this from start to end but if you're not careful you can lose your sizing and sometimes your sense of direction.
Pose to pose animation is meticulously planned and the animators work out what key poses will be needed to make an animation work. The assistant will draw out the "inbetween" stuff.
5. Follow Through and Overlapping Action
This is where actions happen when the main character/object has stopped moving. The termination of an action is called 'drag'.
6. Slow-out and Slow-in
Also known as easing-out and Easing-in, this is when more drawings which are made in the beginning makes the action slower.
7. Arcs
All actions, except perhaps some mechanical ones follow an arc or circular path. the human and animal figure tend to follow an arc path when they walk.
8. Second Action
Secondary Action is where something is added to emphasise an action to the main action.
9. Timing
Timing is a length of production for movement in characters, Most animators use two of the same frames so that it speeds up the production process that's why some animations are a bit choppy. For camera movements the animators don't duplicate any frames so that it's not choppy.
Referring to real life movements are also a big part in timing, that's why you see loads of animators sketching humans and animals.
10. Exaggeration
Exaggeration is not where things get bigger or faster, it's where facial features, movements and walks are exaggerated.
11. Solid Drawing
Solid Drawing are drawing form, weight, volume, solidity and the illusion of three dimensional is applied to animation.
12. Appeal and Character Personality
Appeal and Character Personalities are then characters strike a pose/action or they're lively and energetic. For example like on the front cover of the incredibles where everyone is striking a superhero pose.
The squash and stretch rule allows an object to deform its original shape but its volume says consistent. this will most likely be seen when a ball is bouncing around, or the most popular place where its been seen is when the Pixar lamp is jumping up ad down at the beginning of Pixar movies.
2. Anticipation
Anticipation is a form of communication of what's going to happen, or what's about to happen. It's like when we think of something and then we do it. basically its the preparation for an action.
3.Staging (Mise-en-scene)
Staging is known as the presentation of an idea which communicates characters, stories, etc and directs the audience's attention. An example of this is the Dutch Tilt, this is where the camera man tilts the camera to create more tension.
4.Straight ahead and Pose to Pose Animation
Straight ahead animation is where you create frame after frames without using keyframing. you do this from start to end but if you're not careful you can lose your sizing and sometimes your sense of direction.
Pose to pose animation is meticulously planned and the animators work out what key poses will be needed to make an animation work. The assistant will draw out the "inbetween" stuff.
5. Follow Through and Overlapping Action
This is where actions happen when the main character/object has stopped moving. The termination of an action is called 'drag'.
6. Slow-out and Slow-in
Also known as easing-out and Easing-in, this is when more drawings which are made in the beginning makes the action slower.
7. Arcs
All actions, except perhaps some mechanical ones follow an arc or circular path. the human and animal figure tend to follow an arc path when they walk.
8. Second Action
Secondary Action is where something is added to emphasise an action to the main action.
9. Timing
Timing is a length of production for movement in characters, Most animators use two of the same frames so that it speeds up the production process that's why some animations are a bit choppy. For camera movements the animators don't duplicate any frames so that it's not choppy.
Referring to real life movements are also a big part in timing, that's why you see loads of animators sketching humans and animals.
10. Exaggeration
Exaggeration is not where things get bigger or faster, it's where facial features, movements and walks are exaggerated.
11. Solid Drawing
Solid Drawing are drawing form, weight, volume, solidity and the illusion of three dimensional is applied to animation.
12. Appeal and Character Personality
Appeal and Character Personalities are then characters strike a pose/action or they're lively and energetic. For example like on the front cover of the incredibles where everyone is striking a superhero pose.
Monday, 13 October 2014
Storyboards
In this storyboard Brave by Disney Pixar, Merida is showing off her skills in archery by hitting the bullseye every time. The illustrations are clear on whats happening, also nearly every slide has a different camera angle but flows eloquently through each slide and doesn't confuse the reader went they look at the storyboard.
This storyboard is the advert about coca cola, where the bottle of coke is taken through a mystical land showing how a bottle of coke is made. The storyboard uses arrows showing the movement throughout the creation of the coke.
This storyboard illustrates the storyboard in a video game called 'Injustice: Gods Among Us'. This part of the storyboard is showing The Flash and Aquaman getting into a fight, which in this storyboard they show the movements and actually says what is happening in each frame. This is a better storyboard because it helps the reader understand whats going on and how its going to happen.
In this short storyboard, which is from a James Bond film, the animators have used colour with the illustrations and have arrows to direct the movement of the characters. This is a good example of a storyboard because the layout, which is different by having the last slide made up of three images to create the last frame of the story.
This storyboard from 'UP' is more of a frame by frame storyboard, which is about how Ellie is making Carl a part of her club when they are kids. this storyboard has a great use of the camera angles by panning up/down there bodies and the expressions on there faces help tell the story in more detail without using words.
This storyboard is the advert about coca cola, where the bottle of coke is taken through a mystical land showing how a bottle of coke is made. The storyboard uses arrows showing the movement throughout the creation of the coke.
This storyboard illustrates the storyboard in a video game called 'Injustice: Gods Among Us'. This part of the storyboard is showing The Flash and Aquaman getting into a fight, which in this storyboard they show the movements and actually says what is happening in each frame. This is a better storyboard because it helps the reader understand whats going on and how its going to happen.
In this short storyboard, which is from a James Bond film, the animators have used colour with the illustrations and have arrows to direct the movement of the characters. This is a good example of a storyboard because the layout, which is different by having the last slide made up of three images to create the last frame of the story.
This storyboard from 'UP' is more of a frame by frame storyboard, which is about how Ellie is making Carl a part of her club when they are kids. this storyboard has a great use of the camera angles by panning up/down there bodies and the expressions on there faces help tell the story in more detail without using words.
Hot Cross Buns
These are my computer developed storyboards that I created on photoshop. I did this by scanning in the sticky notes from before and tracing over them and add colour.
If I go on to develop this any more I would add text and indicate the actions of the characters using arrows.
Wednesday, 8 October 2014
Stroyboard Development
These are some of my developed storyboard drawing. I've changed a couple things like camera angles, close ups and making the girl disappear in the same shot with the father and not by herself. More development is yet to come, just have to create them on photoshop.
Monday, 6 October 2014
Storyboard for Hot Cross Buns Rhyme
Today at college we had to create a storyboard about
a nursery rhyme so that we could visualise the story. The nursery rhyme
that I chose was Hot Cross Buns, this rhyme originated from street sellers
hawking “hot cross buns” in the 19th century. Looking at this
picture you can see my interpretation of the nursery rhyme in storyboard form. The
feedback that I got from it was that they got lost after the 8th
sticky note, but in the rhyme the lyrics at that point are “if you have no
daughter, give them to your son”, so in my storyboard the father gives the daughter
the bun but then the daughter disappears and the father gets upset but then he
realised that he could give the bun to his son. Hopefully that explanation
clears it up.
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